Additionally, be on the lookout for other bug and UI fixes. Players should be seeing improved diplomacy calculations and ship designer now has a range calculation for weapons that will give you a general sense of weapon range for each weapon applied. The good news is that it is bigger than we expected. We were a little off on when a patch was going to get out this week past week. Īs always, we appreciate the feedback, conversations, and support from all of you. Additional information on bug reporting tips can be found here. It helps us more quickly track down the bug and get it fixed. Please post on the forums, reach out to us via Discord or send an email to With these reports a saved game or clear steps to reproduce the bug are critical. Feedback and conversation about gameplay is what will lead to a better experience for everyone. Since October we have closed 450 tickets including bug fixes and numerous quality of life improvements suggested by players. As a development team we strive to listen, discuss, and work with the community to build a better product. Actionable feedback gives us an opportunity to make changes. Our skins are pretty thick, so we are OK with getting critical feedback. This feedback can come in many forms including a list, a rant, or a single suggestion and can be submitted to us via Steam, Discord, or email. We encourage players to provide us with actionable feedback – things they don’t like such as features that don’t work, bugs that need to be fixed, UI elements that aren’t intuitive, etc. This leads to players being frustrated and angry. We recognize that A) Lord of Rigel isn’t for everyone even in a future finished state, and B) the game in its current form has numerous bugs that we are addressing. We also wanted to use this developer update to address a few negative reviews we have received recently on the Steam page. With that completed, we will have updated the system to include several pieces of player feedback including relative weapon range data, ability to access multiple designs in the designer, and the addition of automated ship design generation from within the designer (should be coming in the next week or so). This coming week will bring changes to automated ship design creation, which completes the refactor of this significant system. That being said, code refactoring can introduce unexpected results, and as such we look forward to feedback from players about bugs, quirks, and overall gameplay. Additionally, a lot of back-end work has been done to streamline fleet movement and research code, improve tooltips, and other general bug fixes. This patch brings numerous fixes and a final wave of revisions to Ship Designer. We are getting lower on reported bugs which is letting us focus on continued refactoring, feature implementation, and planning that we have around Early Access 1.
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