![]() Just before you drop down into the room with the indicator panel turn right and look through the broken portal shown in the left image. You will need to return to the top of the ladder and spin the red wheel to turn the waterwheel off temporarily until you raise this gear.Ĭlimb back up the ladder and return down the blue tunnel. Note: If you've gotten ahead of me and already started the waterwheel spinning then you cannot raise this gear. Turn the crank on the left to raise the large gear up into the floor. Climb down and press the red button on the wall to access a gold mechanism. Ignore it for now and turn right to locate the ladder leading down into a vertical shaft. In the next room is another locked door much like the first one you encountered on the small island. Now you can climb back down the ladder and turn left to go down the blue-tinted tunnel that leads through the center hub of the giant waterwheel. The left control wheel is missing but you can still spin the right wheel to open the sluice gate and redirect the water under the waterwheel. Turn around and locate the ladder leading up to the tower overlooking the sluice gates and climb up. Currently everything is OFF since there is no power being generated by the power plant. This panel shows the status of several devices on the island. When you step down into the small room turn right and examine the indicator panel on the wall. For now, turn right and head down the blue passage leading toward the hydroelectric power plant. The door to the left leads to the lava control room and is sealed from the inside - you will open it later. For now head down the red-tinted hall and collect the missing journal pages lying on the walkway shown in right image.Ĭontinue until you reach a junction. Make a mental note of the catwalk that continues into the chasm, as you will return here shortly. You can check out the immediate scenery and when you are ready to get started head across the walkway shown in the right image.Ĭontinue along the path and through the opening in the cliff until you reach a passage leading to the right. The sphere to the left of the door contains a J'nanin linking book you can use to return to J'nanin if you so desire. If you circle around to the left you will arrive at a large circular door, which is locked and cannot be unlocked until you restore power to the island. You start the level on the circular wooden platform shown in the right image. Your ultimate goal in Voltaic is the very island on which you stand, but unlocking the secrets of this island is going to take a lot of exploration and puzzle solving. ![]() I don't play many games, but I've always loved this series, so I really want to get this working.Welcome to the Age of Energy. The moving video was not always opaque, and I could see triangles of the background image. I tried Exile with software acceleration selected (both before and after installing DirectX), and the video ran smoothly, but there were problems with triangles of graphics fluttering and appearing and disappearing. Then it went back to a full screen of Windows, running in the Parallels VM. I tried running Exile with DirectX and it did the same as earlier (Well, I think it included one more step): Screen went black, then the HDTV I'm using as a monitor switched from 16x9 mode to 3x4, which it does when Riven runs. So I went to Microsoft to install DirectX and got the web installer for DirectX 9.x, downloaded it, and installed it. I went back and tried to install it from the Exile CD, but could not, since it thought XP was Win NT (which I understand, so that's not an issue). So I did some searching and found a lot that convinced me people are using Direct X on Parallels. I picked DirectX and the program started, the screen went black (Parallels was in full screen mode), and then I was back to my Windows screen - without any warning messages. I installed Exile, started it up, and it gave me a choice of using DirectX or using software for video acceleration. When I installed Exile, I did not try to install DirectX, since I had heard (apparently years ago, according to what I found while searching) that Parallels had issues with DirectX, so I should count on Parallels Tools to handle it. Game Version: Myst III: Exile, version 1.0 I'm using the following configuration on a MacMiniĭirect X Version: 9.x (I'm not sure how to get the actual version number.)
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